Hexhold is a crew gaming league where sleep, walking, and Zone 2 cardio multiply the XP you earn from the games you already play. Your crew pools that XP and stakes it across Aerendia — a synthetic world built so the competition is global from day one, not bound to where you live.
The whole game is three numbers in a chain. Walk to make XP. Play matches to multiply it. Spend it to claim a hex on Aerendia. That's it.
Health Connect on Android reads your step count. Every step is 0.10 XP, banked at midnight local. No tracking when the app is closed — we just read the daily total.
Walking for ≥ 30 minutes unlocks a 6h boost. While it's live, every Steam match adds a multiplier — losses count for less, but they still count.
Cost scales with the hex's tier — city centers are pricier than the wilds. Conquering an enemy hex costs +50 % vs. claiming a neutral one.
A synthetic fantasy world we made up so the game doesn't depend on where you live. Real geography would mean real privacy problems. Aerendia has neither.
A green belt of farmland and forge towns. Aerendis, the capital, sits at the river fork.
Walled cities, frozen passes, three rival houses still fighting a war nobody declared.
A red-rock plateau dotted with kiln cities. Heat clamps your boost; nights are kind.
River delta. Mereford is a maze of stilt houses and floating markets. Most starter crews land here.
Underground basin. Cities are built around glow-moss. Hex tiers are higher; rewards too.
Crews share a color, a name, and an XP pool. Spending is collective: any member can claim a hex with the crew's banked XP. Earning is individual — your steps go into the pool tagged with your name.
Every member adds XP. Anyone can spend it. The cap is honesty — kicking a freeloader is a chat conversation, not a feature.
Six curated colors. Your color is your flag on the map; no two active crews in a season share one.
Each season we count active hexes (decayed ones don't count). The top crew gets a banner that survives the reset.
You keep your lifetime XP and history. The crew keeps its hexes — those belong to the crew, not you.
Game time alone doesn't earn XP — you have to bank the steps first. A 6h boost activates after 30 minutes of contiguous walking. Matches while the boost is live multiply XP up to 3×.
Hexes held by each crew, right now. Season closes in 6 days — and on close, hex tiles reset to neutral. Crews and lifetime XP do not.
The web app is gaming-first — Steam, match history, account. The Android app is outdoor-first — Health Connect, walking sessions, claim a hex without sitting at a desk.
We read your daily step count from Android Health Connect. Nothing else — no continuous GPS, no background tracking.
After 30 contiguous minutes of walking, your boost lights up. Now Steam matches multiply.
Spend crew XP from anywhere. You don't have to be near the hex — they're on Aerendia, not where you live.
Realtime crew chat scoped to your crew. The feed shows every claim across the game in chronological order.
No. Aerendia is a synthetic fantasy world — you never claim a hex anywhere near your real location. Health Connect gives us a step count (a number), not a route. We don't want it.